Abandoned Arcade Horror - AI Generated Image with Photorealistic 2

Abandoned Arcade Horror - 
**Prompt:**  
"Create a dark and eerie scene set in an abandoned family entertainment center. The room is dimly lit with flickering lights, broken arcade machines, and peeling wallpaper. The atmosphere is unsettling and creepy.  

The animatronic characters are:  
1. **A weasel**: Sleek and creepy, with glowing red eyes, sharp teeth, and a slightly broken appearance showing some mechanical parts.  
2. **An owlbear**: A mix of an owl and a bear, with glowing yellow eyes, sharp claws, and a bulky, intimidating look. It has some visible stitches and mechanical details.  
3. **A turtle**: Large and slow-moving, with a cracked shell showing wires and gears. Its eyes are glowing green, and it has a slightly menacing expression.  
4. **A chipmunk**: Small but creepy, with oversized eyes and a wide, toothy smile. Its fur looks patchy, and it holds a tiny, rusted microphone.  

The scene should feel like a horror game still, with dramatic lighting (like a flickering lightbulb or neon sign casting shadows). The characters should look both creepy and mechanical, with a mix of fur, feathers, and exposed parts. Use muted colors with some neon highlights. Add small details like claw marks on walls, scattered toys, and a faint fog.  

Style: Realistic and cinematic, with a focus on textures like rust, fur, and grime. Aspect ratio: 16:9."
 - AI image generated with Photorealistic 2

Abandoned Arcade Horror

**Prompt:** "Create a dark and eerie scene set in an abandoned family entertainment center. The room is dimly lit with flickering lights, broken arcade machines, and peeling wallpaper. The atmosphere is unsettling and creepy. The animatronic characters are: 1. **A weasel**: Sleek and creepy, with glowing red eyes, sharp teeth, and a slightly broken appearance showing some mechanical parts. 2. **An owlbear**: A mix of an owl and a bear, with glowing yellow eyes, sharp claws, and a bulky, intimidating look. It has some visible stitches and mechanical details. 3. **A turtle**: Large and slow-moving, with a cracked shell showing wires and gears. Its eyes are glowing green, and it has a slightly menacing expression. 4. **A chipmunk**: Small but creepy, with oversized eyes and a wide, toothy smile. Its fur looks patchy, and it holds a tiny, rusted microphone. The scene should feel like a horror game still, with dramatic lighting (like a flickering lightbulb or neon sign casting shadows). The characters should look both creepy and mechanical, with a mix of fur, feathers, and exposed parts. Use muted colors with some neon highlights. Add small details like claw marks on walls, scattered toys, and a faint fog. Style: Realistic and cinematic, with a focus on textures like rust, fur, and grime. Aspect ratio: 16:9."

Photorealistic 2, Size: 1024 x 1024
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